We are working on optimizing the core content of Kingdom Under Fire 2, which are theĬurrent classes and the troops. If there are more improvements in relation to the troops, the role becomes clearer for each troop.Īre you still planning to introduce the Paladin, Dark Sorceress and Vampire Prince classes? What about additional races, factions, and units (such as the Swamp Mammoth) for the recruitment pool? Also, the game has been improved so that players can enjoy various contents more easily by adjusting so that players can get more supply of gold, consumables, and materials. Now it's easier to get more various troops than the previous Russian version, and it has been improved so that the players can set their desired troop configuration and engage in the mission. We have made troop acquisition and growth relatively less complex. The developers felt the game still needed some additional fine-tuning before releasing it globally. Was this referred to the Western release of Kingdom Under Fire 2? How do you plan to change the game from the Russian to the Western version? We are still evaluating in-game purchase options at this time but will have more information on this soon.Įarlier this year you closed down the Russian servers, mentioning it was due to your work on other projects. Through KUF2 was released as F2P title in other regions, Gameforge will publish KUF2 as a “buy to play” title, as we see this as the best approach to ensure the best possible game experience fitting the content of the game. Gameforge will publish Kingdom Under Fire 2 as a buy-to-play (B2P) title. Throne and Liberty Is a Stunning Next-Gen MMO from NCSOFT Due 2022 Is the game going to be free-to-play? If so, what kind of microtransactions will be found in the in- game shop? Will there be any loot boxes? Kingdom Under Fire 2 is not just another MMORPG, as there is a big tactical component mixed in with all of the action, and we believe that Gameforge can help us introduce that to players across the world. Industry leaders specializing in publishing games with long lifespans and hardcore communities who enjoy playing their games after many years. We’ve decided to launch the game together with Gameforge because they are one of the western Blueside and Gameforge are deeply committed to the quality of its games, we feel that KUF2 is ready to be fully published after further optimization.
It takes a great deal of challenging spirit to develop a genuine hybrid game. Kingdom Under Fire 2 is a hybrid game combining 2 very different genres. First of all, we have to ask: why did it take so long for you to find a Western partner to launch the game with? How was Gameforge able to convince you?